Too Many Attributes
» Entity actionsPage 6 of 17

Entity actions

TMA's entity actions, block actions and related power types, grouped below. These actions are documented on other pages:

IdKindWhere
too-many-attributes:executeentity, bi-entitypage 8: run variable code
too-many-attributes:modify_variableentity, bi-entitypage 8: change one variable, as JSON
too-many-attributes:with_variablesentity, bi-entitypage 9: any action with ${…} values
too-many-attributes:for_eachentity, bi-entitypage 11: code for each list element
too-many-attributes:for_each_readentity, bi-entitypage 11: an action for each list element
too-many-attributes:start_broadcast_voiceentitypage 13
too-many-attributes:stop_broadcast_voiceentitypage 13
too-many-attributes:modify_globalentity, bi-entitypage 12: change a global value
too-many-attributes:delete_globalentity, bi-entitypage 12

Origins types, extended

Cooldowns

Rotation

Fake entities

Disguises

World

Players

Keys

Mobs and effects

Everything in this group, plus connected_blocks, prevent_powers and action_on_kill, is ported from Overgrown's Apoli. To move a pack over, change the namespace to too-many-attributes:. Each page lists what else differs.

Powers

Status effects

Events